Well, Qt 5.0's OpenGL wrappers are built on top of the OpenGL ES (Embedded Systems) 2.0 specification which is essentially a watered down version of the desktop OpenGL 3.0 specification. ![]() I don't want to start using QOpenGL wrapper and find out that I can't use the full capability of OpenGL API
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |